Persistence/WorldSaveData.cs
using System;
namespace Clover.Persistence;
public class WorldSaveData
{
public string Name;
// public Dictionary<Vector2Int, Dictionary<World.ItemPlacement, NodeEntry>> Items = new();
public List<PersistentWorldItem> Items = new();
public List<PersistentWorldObject> Objects = new();
/*public struct NodeEntry
{
public PersistentItem Item;
public WorldNodeLink NodeLink;
}*/
public Dictionary<string, string> Wallpapers = new();
public Dictionary<string, string> Floors = new();
public DateTime LastSave = DateTime.Now;
}