Data/DialogueCollectionData.cs
using System;
using Clover.Player;
namespace Clover.Data;
[AssetType( Name = "Dialogue Collection", Extension = "dcol" )]
public class DialogueCollection : GameResource
{
public struct DialogueCollectionEntry
{
public delegate bool ConditionDelegate( DialogueWindow window, PlayerCharacter player,
List<GameObject> targets );
public ConditionDelegate Condition { get; set; }
// public Func<bool> Condition { get; set; }
public Dialogue DialogueData { get; set; }
}
[Property] public string Name { get; set; } = "Dialogue Collection";
[Property, InlineEditor] public List<DialogueCollectionEntry> Entries { get; set; } = new();
}