Interactable/IInteract.cs
using Clover.Player;
namespace Clover.Interactable;
public interface IInteract
{
bool CanInteract( PlayerCharacter player ) { return true; }
/// <summary>
/// Called when the player presses down the interact button. Only called once.
/// </summary>
/// <param name="player"></param>
void StartInteract( PlayerCharacter player );
/// <summary>
/// Called when the player releases the interact button. Only called once.
/// </summary>
/// <param name="player"></param>
void FinishInteract( PlayerCharacter player ) { }
string GetInteractName();
void StartInteractHost( PlayerCharacter player ) { }
void FinishInteractHost( PlayerCharacter player ) { }
}