using Clover.Persistence;
namespace Clover.Items;
public class PictureFrame : DecalItem, IPersistent
{
[RequireComponent] public WorldItem WorldItem { get; private set; }
[Property] public ModelRenderer ModelRenderer { get; set; }
public override void OnMaterialUpdate( Material material )
{
base.OnMaterialUpdate( material );
ModelRenderer.SetMaterialOverride( material, "image" );
}
}