| Body | The physics body we belong to. |
| Capsule | Get capsule properties if we're a capsule type |
| Collider | The collider object that created / owns this shape |
| EnableSolidCollisions | Controls whether this shape has solid collisions. |
| EnableTouch | Controls whether this shape can fire touch events for its owning entity. (Entity.StartTouch, Touch and EndTouch) |
| EnableTouchPersists | Controls whether this shape can fire continuous touch events for its owning entity (i.e. calling Entity.Touch every frame) |
| Friction | The friction value |
| IsCapsuleShape | Is this a CapsuleShape |
| IsHeightfieldShape | Is this a HeightfieldShape |
| IsHullShape | Is this a HullShape |
| IsMeshShape | Is this a MeshShape |
| IsSphereShape | Is this a SphereShape |
| IsTrigger | This is a trigger (!) |
| Scaleobsolete | |
| Sphere | Get sphere properties if we're a sphere type |
| Surface | |
| SurfaceMaterial | Controls physical properties of this shape. |
| Surfaces | Multiple surfaces referenced by mesh or heightfield collision. |
| SurfaceVelocity | Set the local velocity of the surface so things can slide along it, like a conveyor belt |
| Tags |
| AddTagobsolete | Add a tag to this shape. |
| ClearTagsobsolete | Clear all tags from this shape. |
| DisableAllCollision | Disable contact, trace and touch |
| EnableAllCollision | Enable contact, trace and touch |
| HasTagobsolete | Does this shape have a specific tag? |
| Remove | Remove this shape. After calling this the shape should be considered released and not used again. |
| RemoveTagobsolete | Remove a tag from this shape. |
| Triangulate | Triangulate this shape. |
| UpdateHull | |
| UpdateMesh |