The Instantiate
method in the SceneUtility
class is used to create a unique copy of a given GameObject
. This method is marked as obsolete, and it is recommended to use GameObject.Clone(...)
instead for creating copies of game objects.
The Instantiate
method in the SceneUtility
class is used to create a unique copy of a given GameObject
. This method is marked as obsolete, and it is recommended to use GameObject.Clone(...)
instead for creating copies of game objects.
To use the Instantiate
method, you need to provide a GameObject
as a template and a Transform
that specifies the position, rotation, and scale for the new instance. However, since this method is obsolete, it is advised to use the Clone
method on a GameObject
instance instead.
// Example of using the obsolete Instantiate method // Note: It is recommended to use GameObject.Clone(...) instead GameObject template = ...; // Assume this is an existing GameObject Transform transform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f); // Obsolete usage GameObject newObject = SceneUtility.Instantiate(template, transform); // Recommended usage GameObject clonedObject = template.Clone(transform);