static GameObject Instantiate( GameObject template, Transform transform )
static GameObject Instantiate( GameObject template )
static GameObject Instantiate( GameObject template, Vector3 position, Rotation rotation )
static GameObject Instantiate( GameObject template, Vector3 position )

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Description

The Instantiate method in the SceneUtility class is used to create a unique copy of a given GameObject. This method is marked as obsolete, and it is recommended to use GameObject.Clone(...) instead for creating copies of game objects.

Usage

To use the Instantiate method, you need to provide a GameObject as a template and a Transform that specifies the position, rotation, and scale for the new instance. However, since this method is obsolete, it is advised to use the Clone method on a GameObject instance instead.

Example

// Example of using the obsolete Instantiate method
// Note: It is recommended to use GameObject.Clone(...) instead

GameObject template = ...; // Assume this is an existing GameObject
Transform transform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f);

// Obsolete usage
GameObject newObject = SceneUtility.Instantiate(template, transform);

// Recommended usage
GameObject clonedObject = template.Clone(transform);