namespace HC3;
/// <summary>
/// A node that makes an agent look at a point
/// </summary>
public class LookAtNode : Node
{
private readonly Agent Agent;
private readonly Vector3 Target;
public LookAtNode( Agent agent, Vector3 target )
{
Agent = agent;
Target = target;
}
public override Status Tick()
{
var delta = Target - Agent.WorldPosition;
Agent.WorldRotation = Rotation.LookAt( delta.Normal, Agent.WorldRotation.Up );
return Status.Success;
}
}