UI/Components/InfoPanels/RideInfoPanel.cs
namespace HC3;

public class RideInfoPanel : BaseInfoPanel
{
	protected override string Count
	{
		get
		{
			int peopleInRides = 0;
			var allBuildings = Scene.GetAllComponents<Building>();
			foreach ( var building in allBuildings )
			{
				peopleInRides += building.GetTotalOccupiedSlots();
			}
			return peopleInRides.ToString();
		}
	}
	// TODO: These values should be evaluated from the buildings after each ride and then totalled here..?
	protected override string Rating => "0";
	protected override string Happiness => "0";
	protected override float HappinessEvaluator => 0;
}