AI/ActionSystem/BehaviorTree/Nodes/SetTagNode.cs
namespace HC3;
/// <summary>
/// A node that sets a tag on an agent.
/// </summary>
public class SetTagNode : Node
{
private readonly Agent Agent;
private readonly string Tag;
private readonly bool Set;
private bool _applied;
public SetTagNode( Agent agent, string tag, bool set )
{
Agent = agent;
Tag = tag;
Set = set;
}
public override Status Tick()
{
if ( !_applied && Agent.IsValid() )
{
Agent.Tags.Set( Tag, Set );
_applied = true;
}
return Status.Success;
}
}