Park/Buildings/Shop.cs
using HC3.Inventory;
namespace HC3;
public partial class Shop : Building
{
[Property, Feature( "Shop" )] public List<GameObject> Items { get; set; }
public override bool OnUse( Guest guest )
{
if ( Items is null ) return false;
if ( Items.Count < 1 ) return false;
var item = Game.Random.FromList( Items );
if ( !item.IsValid() ) return false;
guest.Inventory.Add( item );
if ( IInspectable.Current == guest )
{
NotificationPanel.Instance?.Broadcast( $"{guest.FullName} bought a {item.GetComponent<Item>().Title}!" );
}
Uses++;
return base.OnUse( guest );
}
}