Utils/WorldCursor.razor
@using Sandbox.UI
@using Sandbox
@inherits PanelComponent
@namespace HC3.UI
@if ( !IsProxy )
return;
<root>
<label>mouse</label>
<img class="avatar" src="avatar:@(Network.Owner.SteamId)" />
</root>
@code
{
protected override void OnUpdate()
{
if ( IsProxy )
return;
if ( Mouse.Visibility == MouseVisibility.Hidden )
return;
var camera = Scene.Camera;
var ray = Scene.Camera.ScreenPixelToRay( Mouse.Position );
var tr = Scene.Trace.Ray( ray, 100000 )
.UsePhysicsWorld()
.Run();
WorldPosition = tr.EndPosition + Vector3.Up * 16f;
}
}