AI/Needs/NeedDefinition.cs
[AssetType( Name = "Need Definition", Extension = "ndef" )]
public class NeedDefinition : GameResource
{
[Property] public string DisplayName { get; set; }
[Property, IconName] public Texture Icon { get; set; }
[Property, Category( "Level" )] public float BaseRate { get; set; } = 0.01f;
[Property, Category( "Level" )] public Vector2 InitialRange { get; set; } = new Vector2( 0f, 0.5f );
/// <summary>
/// This need is applicable if the guest's delinquency level is smaller than this.
/// </summary>
[Property, Category( "Level" )]
public float DelinquencyThreshold { get; set; } = 1f;
[Property, Category( "Tasks" )] public float Priority { get; set; } = 5.0f;
[Property, Category( "Tasks" )] public float ActionThreshold { get; set; } = 0.7f;
[Property, Category( "Tasks" )] public float ActionThresholdRun { get; set; } = 0.9f;
protected override Bitmap CreateAssetTypeIcon( int width, int height )
{
return CreateSimpleAssetTypeIcon( "speed", width, height );
}
}