Hsmanager.cs

A small game component that, every update tick, writes the current high score to a sandboxed leaderboard service using Sandbox.Services.Stats.SetValue with the key "HighScoreLeaderboard" and ScoreManager.HighScore.

Networking
using Sandbox;
using System;
using System.Threading.Tasks;

public sealed class Hsmanager : Component
{
	
	protected override void OnUpdate()
	{
		WriteToLeaderboard();
		
	}
	public static void WriteToLeaderboard()
	{

		Sandbox.Services.Stats.SetValue( "HighScoreLeaderboard", ScoreManager.HighScore );

	}


}