Tofu/TofuCollect3.cs

A game component that listens for trigger entry to collect a tofu item. On trigger it increments a global ScoreManager.TofuCount, sets ScoreManager.Tofu3collect to true, and plays a configured SoundEvent. In OnUpdate it destroys its GameObject when ScoreManager.Tofu3collect is true.

using Sandbox;

public sealed class TofuCollect3 : Component, Component.ITriggerListener
{
	[Property] public SoundEvent tofu { get; set; }
	void ITriggerListener.OnTriggerEnter( Collider collision )
	{
		ScoreManager.TofuCount += 1;
		ScoreManager.Tofu3collect = true;
		GameObject.PlaySound( tofu );
	}
	protected override void OnUpdate()
	{

		if ( ScoreManager.Tofu3collect )
		{
			GameObject.Destroy();

		}
	}
}