Tofu/TofuCollect.cs

A small Sandbox component that listens for trigger enter events to collect a tofu item. On trigger it increments ScoreManager.TofuCount, sets ScoreManager.Tofucollect true, plays a sound, and then destroys the GameObject on the next update when the flag is set.

Networking
using Sandbox;

public sealed class TofuCollect : Component, Component.ITriggerListener
{
	[Property] public SoundEvent tofu { get; set; }
	void ITriggerListener.OnTriggerEnter( Collider collision )
	{
		ScoreManager.TofuCount += 1;
		ScoreManager.Tofucollect = true;
		GameObject.PlaySound( tofu );
	}
	protected override void OnUpdate()
	{

		if ( ScoreManager.Tofucollect )
		{
			GameObject.Destroy();

		}
	}
}