Component attached to a game object that listens for trigger enter events to mark tofu #8 collected. On trigger it increments a global TofuCount, sets Tofu8collect flag, and plays a configured sound. On update it destroys the GameObject if the Tofu8collect flag is set.
using Sandbox;
public sealed class TofuCollect8 : Component, Component.ITriggerListener
{
[Property] public SoundEvent tofu { get; set; }
void ITriggerListener.OnTriggerEnter( Collider collision )
{
ScoreManager.TofuCount += 1;
ScoreManager.Tofu8collect = true;
GameObject.PlaySound( tofu );
}
protected override void OnUpdate()
{
if ( ScoreManager.Tofu8collect )
{
GameObject.Destroy();
}
}
}