A component that listens for trigger enters to collect a watermelon pickup. On trigger it increments a global ScoreManager WMCount, sets WM9collect to true, plays a sound, and on update destroys its GameObject if WM9collect is true.
using Sandbox;
public sealed class WatermelonCollect9 : Component, Component.ITriggerListener
{
[Property] public SoundEvent melon { get; set; }
void ITriggerListener.OnTriggerEnter( Collider collision )
{
ScoreManager.WMCount += 1;
ScoreManager.WM9collect = true;
GameObject.PlaySound( melon );
}
protected override void OnUpdate()
{
if ( ScoreManager.WM9collect)
{
GameObject.Destroy();
}
}
}