Arcade platformer where you control a chicken, collect watermelons and tofu, rack up corn points, and reach finish triggers to post high scores and best times. Movement, collision, pickups, and death/win sequences are handled by many small Components, with UI built in Razor for HUD, menus, hat selection, and leaderboard views. Leaderboard reads and writes use Sandbox.Services, scenes are swapped via Scene.Load, and background music is managed through a shared sound handle.