A component that listens for trigger collisions to collect a tofu pickup. On trigger it increments a global ScoreManager counter, sets a flag for tofu 6 collected, plays a sound, and destroys its GameObject on the next update when the flag is set.
using Sandbox;
public sealed class TofuCollect6 : Component, Component.ITriggerListener
{
[Property] public SoundEvent tofu { get; set; }
void ITriggerListener.OnTriggerEnter( Collider collision )
{
ScoreManager.TofuCount += 1;
ScoreManager.Tofu6collect = true;
GameObject.PlaySound( tofu );
}
protected override void OnUpdate()
{
if ( ScoreManager.Tofu6collect )
{
GameObject.Destroy();
}
}
}