A component that listens for trigger collisions to mark a specific tofu collectible as collected. On trigger enter it increments a global TofuCount, sets a Tofu7collect flag on ScoreManager, and plays a sound. During updates it destroys its GameObject once the flag is set.
using Sandbox;
public sealed class TofuCollect7 : Component, Component.ITriggerListener
{
[Property] public SoundEvent tofu { get; set; }
void ITriggerListener.OnTriggerEnter( Collider collision )
{
ScoreManager.TofuCount += 1;
ScoreManager.Tofu7collect = true;
GameObject.PlaySound( tofu );
}
protected override void OnUpdate()
{
if ( ScoreManager.Tofu7collect )
{
GameObject.Destroy();
}
}
}