Razor UI component for the player's HUD. It renders two small panels showing the player's corn points and a timer string, and defines a Property for the Player controller and a BuildHash override for change detection.
@using Sandbox;
@using Sandbox.UI;
@inherits PanelComponent
@namespace Sandbox
<root>
<div class="totalcorn">
<p>🌽 @Player.cornpoints</p>
</div>
</root>
<root>
<div class="timer">
<p>🕰️ @Player.GetTimeString()</p>
</div>
</root>
@code
{
[Property] ChickenControls Player { get; set; }
protected override int BuildHash()
{
return System.HashCode.Combine( Player.cornpoints, Player.gametime.ToString() );
}
}