DemoNetworkManager.cs
using System.Threading.Tasks;
namespace SWB.Demo;
[Group( "SWB" )]
[Title( "Demo NetworkManager" )]
public class DemoNetworkManager : Component, Component.INetworkListener
{
[Property] public SceneFile MainScene { get; set; }
[Property] public PrefabScene PlayerPrefab { get; set; }
[Property] public PrefabScene BotPrefab { get; set; }
protected override Task OnLoad()
{
if ( !Networking.IsActive )
Networking.CreateLobby( new() );
return base.OnLoad();
}
// Called on host
void INetworkListener.OnActive( Connection connection )
{
var playerGO = PlayerPrefab.Clone();
playerGO.Name = "Player";
playerGO.NetworkSpawn( connection );
}
}