An enum definition for weapon or item hold animations. It lists discrete hold types like Pistol, Rifle, Shotgun, Punch, RPG and Physgun, used to select or map animation/behavior for held items.
namespace SWB.Shared;
// Taken from: CitizenAnimationHelper.HoldTypes
public enum HoldTypes
{
None,
Pistol,
Rifle,
Shotgun,
HoldItem,
Punch,
Swing,
RPG,
Physgun
}