using System;
namespace SWB.Base.Particles;
[Group( "SWB Particles" )]
public class ParticleCount : Component
{
[Property] public int Min { get; set; }
[Property] public int Max { get; set; }
protected override void OnAwake()
{
var effect = GetComponent<ParticleEffect>();
var max = Random.Shared.Next( Min, Max + 1 );
effect.MaxParticles = max;
}
}