MainHud/EnemyData.cs

Simple model class for enemy stats. Defines properties like Name, MaxHP, Attack, Defense, Magic, Description, RewardPoints, and boolean flags for spell/ultimate usage with default values.

using System;
using System.Collections.Generic;

namespace Keyboard_Warriors_.Models
{
	public class EnemyData
	{
		public string Name { get; set; } = "";

		public int MaxHP { get; set; } = 100;
		public int Attack { get; set; } = 10;
		public int Defense { get; set; } = 100;
		public int Magic { get; set; } = 100;

		public string Description { get; set; } = "";

		public int RewardPoints { get; set; } = 10;

		public bool CanUseSpells { get; set; } = true;
		public bool CanUseUltimate { get; set; } = true;
	}
}