Simple model class for enemy stats. Defines properties like Name, MaxHP, Attack, Defense, Magic, Description, RewardPoints, and boolean flags for spell/ultimate usage with default values.
using System;
using System.Collections.Generic;
namespace Keyboard_Warriors_.Models
{
public class EnemyData
{
public string Name { get; set; } = "";
public int MaxHP { get; set; } = 100;
public int Attack { get; set; } = 10;
public int Defense { get; set; } = 100;
public int Magic { get; set; } = 100;
public string Description { get; set; } = "";
public int RewardPoints { get; set; } = 10;
public bool CanUseSpells { get; set; } = true;
public bool CanUseUltimate { get; set; } = true;
}
}