Simple data struct representing an ore item in the game. Stores name, weight, heal, attack, defense and flavor text and provides a constructor to initialize those fields.
using System;
using System.Collections.Generic;
namespace Keyboard_Warriors_.Models
{
public struct Ore
{
public string Name { get; set; }
public int Weight { get; set; }
public int Heal { get; set; }
public int Attack { get; set; }
public int Defense { get; set; }
public string Flavor { get; set; }
public Ore( string name, int weight, int heal, int attack, int defense, string flavor )
{
Name = name;
Weight = weight;
Heal = heal;
Attack = attack;
Defense = defense;
Flavor = flavor;
}
}
}