Simple data model representing a player or match game state. It stores counters for wins, losses, streaks, points, prestige level, and action counts (attack, block, heal, special).
using System;
using System.Collections.Generic;
namespace Keyboard_Warriors_.Models
{
public class GameState
{
public int Wins { get; set; }
public int Losses { get; set; }
public int WinStreak { get; set; }
public int LossStreak { get; set; }
public int Points { get; set; }
public int PrestigeLevel { get; set; }
public int AttackCount { get; set; }
public int BlockCount { get; set; }
public int HealCount { get; set; }
public int SpecialCount { get; set; }
}
}