MainHud/Fighter.cs

Simple data struct representing a fighter's stats in the Keyboard_Warriors_ game. It stores HP, attack, defense and a cursed flag and provides a constructor to initialize them.

using System;
using System.Collections.Generic;

namespace Keyboard_Warriors_.Models
{
	public struct Fighter
	{
		public int Hp { get; set; }
		public int Attack { get; set; }
		public int Defense { get; set; }
		public bool Cursed { get; set; }

		public Fighter( int hp, int attack, int defense, bool cursed = false )
		{
			Hp = hp;
			Attack = attack;
			Defense = defense;
			Cursed = cursed;
		}
	}
}