Description
The Position
field of the Transform
struct represents the position of the transform in 3D space. It is a public, non-static field of type Vector3
. This field is included in JSON serialization and is named "Position" in the serialized output. It is also included in the action graph.
Usage
Use the Position
field to get or set the position of a Transform
object. This field is typically used to determine or modify the location of an entity, bone, or scene object within the game world.
Example
// Example of setting the position of a Transform
Transform myTransform = new Transform();
myTransform.Position = new Vector3(10, 20, 30);
// Example of getting the position of a Transform
Vector3 currentPosition = myTransform.Position;
// Output the position
// Note: Use appropriate logging or debugging methods to view the position
// Debug.Log(currentPosition);