Compiler-generated assembly metadata file for the Game project, adding global usings and assembly attributes like addon title, identifiers, engine version, target framework, and compile time. It does not contain runtime logic, only metadata and using directives.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "nZombies Sbox" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "nzombies_sbox" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "cifosi2500" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "cifosi2500.nzombies_sbox" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "29" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-10-07T22:12:24.5320038Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.184.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.184.0")]