ui/zombiehealthbarshud.razor.scss
// THE ZOMBIE HEALTH BARS — `ZombieHealthBarsHud`. Black Ops 6's floating bar, its name and skull, from Froze's addon.
//
// ⚠️ POSITION, SIZE AND COLOUR ARE WRITTEN FROM CODE EVERY FRAME (`ZombieHealthBars.Frame`); this sheet carries only what
// never changes: absolute pieces, and the two faces of text.

.zhb
{
    position: absolute;
    left: 0px;
    top: 0px;
    width: 100%;
    height: 100%;
    pointer-events: none;
}

.zhb .zbox,
.zhb .zpic,
.zhb .ztext
{
    position: absolute;
    pointer-events: none;
}

.zhb .ztext
{
    white-space: nowrap;
    color: #ffffff;
}

// ⚠️ THE ENEMY'S NAME: the addon's "Hitmarker Text Medium", with its soft black halo (six blurred copies there, a blurred
// shadow here)
.zhb .ztext.name
{
    font-family: "Hitmarker Text";
    font-weight: 500;
    text-shadow: 0px 0px 4px rgba( 0, 0, 0, 0.95 );
}

// ⚠️ THE DAMAGE OF THE LAST SECOND (`nz_hbar_damage 1`): Hitmarker Normal Light, standing in for the addon's variable "VF" face
.zhb .ztext.damage
{
    font-family: "Hitmarker Normal";
    font-weight: 300;
    text-shadow: 0px 0px 3px rgba( 0, 0, 0, 0.9 );
}