ui/introcardhud.razor.scss
// THE OPENING CARD — `IntroCardHud`. Two lines in the lower left, typed as the game fades up; the opacity is inline, as it fades.

.intro-hud
{
    position: absolute;
    left: 0px;
    top: 0px;
    width: 100%;
    height: 100%;
    pointer-events: none;          // never eat clicks
}

.card
{
    position: absolute;
    left: 64px;
    bottom: 34%;
    flex-direction: column;
    align-items: flex-start;
}

.line
{
    flex-direction: row;
    align-items: flex-end;
    white-space: nowrap;
    color: rgba( 255, 255, 255, 0.96 );
    text-shadow: 0px 2px 10px rgba( 0, 0, 0, 0.95 );
}

.line.name
{
    font-size: 46px;
    font-weight: 700;
    letter-spacing: 7px;
}

.line.place
{
    margin-top: 6px;
    font-size: 24px;
    font-weight: 400;
    letter-spacing: 2px;
    color: rgba( 225, 225, 225, 0.9 );
}

.cursor
{
    margin-left: 3px;
    opacity: 0.8;
    animation: intro-blink 0.9s linear infinite;
}

@keyframes intro-blink
{
    0%   { opacity: 0.85; }
    49%  { opacity: 0.85; }
    50%  { opacity: 0; }
    100% { opacity: 0; }
}

// ⚠️ BASALT'S FACE: Cinzel, and ember-lit ivory. ⛔ `line-height: 0.898` IS INTER'S LINE BOX IN CINZEL'S TERMS (INSTRUCTIONS §38) —
// without it every Cinzel line stands a third taller than the same line in the ordinary HUD.
.theme-basalt .line
{
    font-family: Cinzel;
    line-height: 0.898;
    color: rgba( 246, 226, 196, 0.97 );
    text-shadow: 0px 1px 12px rgba( 110, 38, 10, 0.95 );
}

.theme-basalt .line.place
{
    color: rgba( 232, 196, 160, 0.92 );
}