ui/introcardhud.razor.scss
// THE OPENING CARD — `IntroCardHud`. Two lines in the lower left, typed as the game fades up; the opacity is inline, as it fades.
.intro-hud
{
position: absolute;
left: 0px;
top: 0px;
width: 100%;
height: 100%;
pointer-events: none; // never eat clicks
}
.card
{
position: absolute;
left: 64px;
bottom: 34%;
flex-direction: column;
align-items: flex-start;
}
.line
{
flex-direction: row;
align-items: flex-end;
white-space: nowrap;
color: rgba( 255, 255, 255, 0.96 );
text-shadow: 0px 2px 10px rgba( 0, 0, 0, 0.95 );
}
.line.name
{
font-size: 46px;
font-weight: 700;
letter-spacing: 7px;
}
.line.place
{
margin-top: 6px;
font-size: 24px;
font-weight: 400;
letter-spacing: 2px;
color: rgba( 225, 225, 225, 0.9 );
}
.cursor
{
margin-left: 3px;
opacity: 0.8;
animation: intro-blink 0.9s linear infinite;
}
@keyframes intro-blink
{
0% { opacity: 0.85; }
49% { opacity: 0.85; }
50% { opacity: 0; }
100% { opacity: 0; }
}
// ⚠️ BASALT'S FACE: Cinzel, and ember-lit ivory. ⛔ `line-height: 0.898` IS INTER'S LINE BOX IN CINZEL'S TERMS (INSTRUCTIONS §38) —
// without it every Cinzel line stands a third taller than the same line in the ordinary HUD.
.theme-basalt .line
{
font-family: Cinzel;
line-height: 0.898;
color: rgba( 246, 226, 196, 0.97 );
text-shadow: 0px 1px 12px rgba( 110, 38, 10, 0.95 );
}
.theme-basalt .line.place
{
color: rgba( 232, 196, 160, 0.92 );
}