ui/teleportoverlay.razor.scss
// ⚠️ MIRRORS CherryShockHud's sheet rather than sharing one. The two panels play the same
// frames at different sizes and lifetimes, and a shared sheet would make either one's
// tuning silently change the other.
.teleport-overlay
{
    position: absolute;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;

    // ⛔ NOT CLICKABLE. A full-screen panel over the game swallows every input the moment
    // it exists, and the rider still needs the use key when they arrive.
    pointer-events: none;

    .frame
    {
        width: 100%;
        height: 100%;

        // ⚠️ COVER, not contain. The frames are 16:9 and an ultrawide would letterbox them
        // into visible bars over the game — cropping is the right trade for an effect that
        // has no readable detail at its edges.
        background-size: cover;
        background-position: center;
        background-repeat: no-repeat;
    }
}