swb_shared/Animations.cs

Enum declaring animation types that the SWB system may trigger on the player object. It defines two values: Attack and Reload.

namespace SWB.Shared;

/// <summary>
/// Animations that SWB may trigger on the player object
/// </summary>
public enum Animations
{
	// Called when the player attacks
	Attack,
	// Called when the player reloads
	Reload
}