This is an inventory system I am building for my game. It includes a player preview (semi working with dresser), item pickups and semi working drops. It also pulls the players name and client ID. Focusing on the player preview currently; Fixing dresser, adding sliders for rotation/zoom.
I am currently working on a game called: Juicy Fruity. It is a mix between Suika game and Balatro, also inspired by Raccoin and Clover Pit. It is a Physic based Rogue-like deck-builder. Here's a short preview video: No release date planed for now, still a long way to go. I hope you enjoyed it!
I’m working on a god-simulation game in the style of Black & White, where players can compete against each other. The project is still in its early stages – I’m currently working on the splatmap shader, but there’s still a lot to do! :D
I'm making my own 15 Puzzle game! I consider it my first successful game. I've put a lot of effort into making it as enjoyable and polished as possible
Just released a big update for my action rpg Archaeius, added a new dungeon area, weapon skills, some ui updates and and further extended the intro quest line.
Its a mix of rpgs like Guild Wars and runescape with a more fast paced combat style.
Got a functional Game Boy Advance emulator entirely written in C# working! A longer video demo is here for anyone interested.
EDIT: I'm posting updates about the project in this thread now.emutest.mp4 6.86 MB
Doing something silly yet again, this time for the Nintendo DS. Here's Pokemon Diamond running fully within s&box! I'll be posting updates in this thread: https://sbox.game/f/gendev/2927/
Currently working on AI Traffic + Parking System for my Road Tool: https://sbox.game/redsnail/roadtool + A simple demo car controller just to showcase how it work with traffic.
It's gonna be available soon.
Really WIP so far, AI are kinda stupid when it come to avoiding obstacles, but I'm working on improving that in the future!
A small demo of my upcoming multiplayer open-world space looter-shooter with RPG progression called Voyager. The clip showcases some early footage of the warping, and combat.
I'm currently developing a Backrooms-inspired game with a strong focus on procedural generation, atmosphere, and realism similar to Kane Pixels' interpretation.