What are you working on? - WAYWO

Started by Papa Brickolini · one year ago · 322 replies · 24,223 views

#181
www.sbox.trading | 2
Member
JoinedOct 2025 Posts6 Score40
https://www.sbox.trading/items 
Don't need to login to look at the items' info; All in one place.
#182
Layla
Facepunch
JoinedApr 2021 Posts26 Score1,550
physics bones on cosmetics
#183
Jase
Member
JoinedDec 2022 Posts13 Score14,943
Hackweek environment - fully Scene
#184
ubre
Member
JoinedMay 2021 Posts142 Score9,382
Multipurpose component library that replaces the default ModelPhysics (And performs better too)
API for it will be very clear and exposes what the developer needs after a month of working with ragdolls.
More features will be allowing for any of these modes on a single bone or a hierarchy of bones, think having your left leg ragdolled and your right arm frozen while the rest is active.
Just gotta wait for Facepunch to expose NetworkTransforms to make it public so it works in multiplayer too.
Note: The statue is built on a single rigidbody so it's perfect statue collisions instead of welding the bodies together like in Gmod
#185
Layla
Facepunch
JoinedApr 2021 Posts26 Score1,550
trying out the wheel joint in box3d, it has suspension, motor and steering. Could be a good upgrade for "advanced" wheels in sandbox.
#186
Layla
Facepunch
JoinedApr 2021 Posts26 Score1,550
#187
ceitine
Member
JoinedMay 2021 Posts34 Score865
if someone didn't happen to see it yet, this is something I, Mungus, wheatley and Grodbert collaborated on for MSC recently.
#188
devultj
Facepunch
JoinedApr 2021 Posts87 Score2,870
fucking cinema
#189
ubre
Member
JoinedMay 2021 Posts142 Score9,382
Getting ready for library's release, with many options, modes, and customizability.
#190
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
aliens
#191
Aleph
Member
JoinedAug 2022 Posts59 Score755
I’ve been experimenting with AI movement, flocking, and group behavior, trying to find the right balance of chaos at high speed. Been pretty neat, simple steering and spacing rules end up producing surprisingly cool behavior. 

Enemies accelerate to catch up, spread into loose lanes, and try to flank and cut you off instead of just following directly behind. Some push in close while others hang back, creating pressure from multiple angles as the chase builds. More recently Enemies attempt to swerve around large props and wrecks in the road, but if they come in too fast or misjudge a turn, they slam into obstacles and explode.
edited 9 months ago#192
Jase
Member
JoinedDec 2022 Posts13 Score14,943
Winter 2025 art made in S&box with Scene tools.
Quick flythrough so you can see how I put these marketing environments together.
And a slightly altered version of the Scene for our first themed main menu
Rough breakdown of putting it together. Had a rough idea going in of what I wanted it to look like. Big jump between 5 - 6, but the gist of it was experimenting with poses and balancing the composition for the final shot.
edited 9 months ago#193
SubZero
Member
JoinedJul 2021 Posts38 Score3,626

Working on this piece of Ship

https://sbox.game/f/gendev/1229/1/#post5
#194
fishy
Member
JoinedFeb 2023 Posts82 Score1,548
Getting there slowly
#195
banYongthom
Member
JoinedJul 2024 Posts8 Score85
Couldn't figure out how to use the wheel joint so I programmed my own (no actual wheels just pushing a cube around in a car like way)
#196
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
sexy glock 18c
#197
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
Jiggly Santa hat
#198
gasleet
Member
JoinedAug 2024 Posts77 Score6,843
A friend and I made a short 2 Player Coop Jump&Run - Sewer Synergies. 
It has bugs and lacks polish, since it's our first game, but I'm still proud of the small, unique experience we were able to create! Multiplayer posed some especially difficult challenges. 
#199
matek
Member
JoinedMay 2021 Posts32 Score1,955
What Small Fish and I have been up to for the last few months
https://smallfi.sh/blog/msc_dec_2025

#200
banYongthom
Member
JoinedJul 2024 Posts8 Score85
Memorp Kart
#201
NOCK
Member
JoinedJul 2023 Posts38 Score991
Seeing a lot of amazing creations in the thread, keep it up, guys! 
Love the harpon gun car, reminds me of Mad Max, teamwork with not so ugly backseat guy! 
The ship project from the @subzero team also looks amazing! Eager to see how the game looks in the end. 
#202
Titanovsky
Member
JoinedSep 2021 Posts324 Score3,958
I'm preparing a simple funny project, the trailer will be on Eridium Showcase. I hope that people will be able to enjoy and feel the vibe of christmas. And there will be a secret giveaway of the santa hat too.

#203
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
Learning editor tools stuff while making a tile map system.
#204
Braxen 🐟
Member
JoinedJun 2021 Posts189 Score165
Trivia card game where you guess where in your timeline an event happened, using AI I managed to generate almost 2000 cards.
edited 8 months ago#205
matek
Member
JoinedMay 2021 Posts32 Score1,955
Added a camera mode that uses the new API that was added to take steam pictures. Same idea as the camera mode found in games like Cyberpunk or Death Stranding.
#206
banYongthom
Member
JoinedJul 2024 Posts8 Score85
Working on a tony hawk style trick system
#207
Zontax
Member
JoinedMay 2023 Posts82 Score8,257
Working on hole
#208
QuackCocaine
Member
JoinedJul 2021 Posts31 Score165
For the month of December i dabbled in hammer once more
#209
Asphaltian
Member
JoinedAug 2022 Posts180 Score1,473
Did a simple mount for Half-Life 2 during the holidays, you can check out the code here or watch a brief demo on YouTube here. Contributions are welcome!

P.S. I totally forgot this thread existed



#210
banYongthom
Member
JoinedJul 2024 Posts8 Score85
Figuring out how to network the physics 😊
people
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