Editor/ShaderGraphPlus/Math/Matrix2x2.Json.cs
using Sandbox.Internal;
namespace ShaderGraphPlus.Internal.JsonConvert
{
internal class Matrix2x2Converter : JsonConverter<Float2x2>
{
public override Float2x2 Read( ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
{
if ( reader.TokenType == JsonTokenType.String )
{
return Float2x2.Parse( reader.GetString() );
}
if ( reader.TokenType == JsonTokenType.StartArray )
{
reader.Read();
Float2x2 result = default( Float2x2 );
// Row 1
if ( reader.TokenType == JsonTokenType.Number )
{
result.M11 = reader.GetSingle();
reader.Read();
}
if ( reader.TokenType == JsonTokenType.Number )
{
result.M12 = reader.GetSingle();
reader.Read();
}
// Row 2
if ( reader.TokenType == JsonTokenType.Number )
{
result.M21 = reader.GetSingle();
reader.Read();
}
if ( reader.TokenType == JsonTokenType.Number )
{
result.M22 = reader.GetSingle();
reader.Read();
}
while ( reader.TokenType != JsonTokenType.EndArray )
{
reader.Read();
}
return result;
}
Log.Warning( $"Float2x2FromJson - unable to read from {reader.TokenType}" );
return default;
}
public override void Write( Utf8JsonWriter writer, Float2x2 val, JsonSerializerOptions options )
{
writer.WriteStringValue(
$"{val.M11:0.#################################}," +
$"{val.M12:0.#################################}," +
$"{val.M21:0.#################################}," +
$"{val.M22:0.#################################}"
);
}
}
}