Editor/ShaderGraphPlusGlobals.cs
namespace ShaderGraphPlus;
internal static class ShaderGraphPlusGlobals
{
internal static class GraphCompiler
{
internal const int NoNodePreviewID = 0;
}
internal static class ControlWidgetCustomEditors
{
public const string UIGroupEditor = "shadergraphplus_UiGroupEditor";
public const string ShaderFeatureEnumPreviewIndexEditor = "shadergraphplus_ShaderFeatureEnumPreviewIndexEditor";
public const string NamedRerouteReferenceEditor = "shadergraphplus_NamedRerouteReferenceEditor";
public const string PortTypeChoiceEditor = "shadergraphplus_PortTypeChoiceEditor";
}
internal const string CleanName = "ShaderGraphPlus";
internal const string AssetTypeName = "Shader Graph Plus";
internal const string AssetTypeExtension = "sgrph";
internal const string SubgraphAssetTypeName = "Shader Graph Plus Function";
internal const string SubgraphAssetTypeExtension = "sgpfunc";
}