Editor/Internal/NodeEditorPlus/Assembly.cs
global using Sandbox;
// Prefer NodeEditorPlus stuff over the default NodeEditor stuff in Base Editor Library
global using INodeGraph = NodeEditorPlus.INodeGraph;
global using INodeType = NodeEditorPlus.INodeType;
global using IGraphNode = NodeEditorPlus.IGraphNode;
global using IPlug = NodeEditorPlus.IPlug;
global using IPlugIn = NodeEditorPlus.IPlugIn;
global using IPlugOut = NodeEditorPlus.IPlugOut;
global using IRerouteNode = NodeEditorPlus.IRerouteNode;
global using ICommentNode = NodeEditorPlus.ICommentNode;
global using GraphView = NodeEditorPlus.GraphView;
global using ValueEditor = NodeEditorPlus.ValueEditor;
global using IntValueEditor = NodeEditorPlus.IntValueEditor;
global using FloatValueEditor = NodeEditorPlus.FloatValueEditor;
global using ColorValueEditor = NodeEditorPlus.ColorValueEditor;
global using GradientValueEditor = NodeEditorPlus.GradientValueEditor;
global using GridConnectionStyle = NodeEditorPlus.GridConnectionStyle;
global using ConnectionStyle = NodeEditorPlus.ConnectionStyle;
global using NodePlug = NodeEditorPlus.NodePlug;
global using PlugIn = NodeEditorPlus.PlugIn;
global using PlugOut = NodeEditorPlus.PlugOut;
global using ResizableItem = NodeEditorPlus.ResizableItem;
global using TypeNameFormatter = NodeEditorPlus.TypeNameFormatter;
global using NodeUI = NodeEditorPlus.NodeUI;
global using CommentUI = NodeEditorPlus.CommentUI;
global using RerouteUI = NodeEditorPlus.RerouteUI;
global using NodeQuery = NodeEditorPlus.NodeQuery;
global using NodeHandleConfig = NodeEditorPlus.NodeHandleConfig;
global using InternalNodeAttribute = NodeEditorPlus.InternalNodeAttribute;