Global using aliases for the editor's NodeEditorPlus types. It maps many NodeEditorPlus interfaces, classes and enums to shorter global names so editor code can reference them without full namespaces.
global using Sandbox; // Prefer NodeEditorPlus stuff over the default NodeEditor stuff in Base Editor Library global using INodeGraph = NodeEditorPlus.INodeGraph; global using INodeType = NodeEditorPlus.INodeType; global using IGraphNode = NodeEditorPlus.IGraphNode; global using IPlug = NodeEditorPlus.IPlug; global using IPlugIn = NodeEditorPlus.IPlugIn; global using IPlugOut = NodeEditorPlus.IPlugOut; global using IRerouteNode = NodeEditorPlus.IRerouteNode; global using ICommentNode = NodeEditorPlus.ICommentNode; global using GraphView = NodeEditorPlus.GraphView; global using ValueEditor = NodeEditorPlus.ValueEditor; global using IntValueEditor = NodeEditorPlus.IntValueEditor; global using FloatValueEditor = NodeEditorPlus.FloatValueEditor; global using ColorValueEditor = NodeEditorPlus.ColorValueEditor; global using GradientValueEditor = NodeEditorPlus.GradientValueEditor; global using GridConnectionStyle = NodeEditorPlus.GridConnectionStyle; global using ConnectionStyle = NodeEditorPlus.ConnectionStyle; global using NodePlug = NodeEditorPlus.NodePlug; global using PlugIn = NodeEditorPlus.PlugIn; global using PlugOut = NodeEditorPlus.PlugOut; global using ResizableItem = NodeEditorPlus.ResizableItem; global using TypeNameFormatter = NodeEditorPlus.TypeNameFormatter; global using NodeUI = NodeEditorPlus.NodeUI; global using CommentUI = NodeEditorPlus.CommentUI; global using RerouteUI = NodeEditorPlus.RerouteUI; global using NodeQuery = NodeEditorPlus.NodeQuery; global using NodeHandleConfig = NodeEditorPlus.NodeHandleConfig; global using InternalNodeAttribute = NodeEditorPlus.InternalNodeAttribute;