A static class that provides a string template for a texture definition file used by a shader/asset pipeline. The template is a large verbatim string (with escaped quotes) formatted for keyvalues2/vtex output and contains placeholders {0},{1},{2},{3} for filename, color space, output format and algorithm.
namespace ShaderGraphPlus;
public static class TextureDefinitionTemplate
{
public static string TextureDefinition => @"<!-- dmx encoding keyvalues2_noids 1 format vtex 1 -->
""CDmeVtex""
{{
""m_inputTextureArray"" ""element_array""
[
""CDmeInputTexture""
{{
""m_name"" ""string"" ""0""
""m_fileName"" ""string"" ""{0}""
""m_colorSpace"" ""string"" ""{1}""
""m_typeString"" ""string"" ""2D""
""m_imageProcessorArray"" ""element_array""
[
""CDmeImageProcessor""
{{
""m_algorithm"" ""string"" ""{3}""
""m_stringArg"" ""string"" """"
""m_vFloat4Arg"" ""vector4"" ""0 0 0 0""
}}
]
}}
]
""m_outputTypeString"" ""string"" ""2D""
""m_outputFormat"" ""string"" ""{2}""
""m_textureOutputChannelArray"" ""element_array""
[
""CDmeTextureOutputChannel""
{{
""m_inputTextureArray"" ""string_array""
[
""0""
]
""m_srcChannels"" ""string"" ""rgba""
""m_dstChannels"" ""string"" ""rgba""
""m_mipAlgorithm"" ""CDmeImageProcessor""
{{
""m_algorithm"" ""string"" ""Box""
""m_stringArg"" ""string"" """"
""m_vFloat4Arg"" ""vector4"" ""0 0 0 0""
}}
""m_outputColorSpace"" ""string"" ""{1}""
}}
]
}}";
}