An editor Shader Graph node definition named WorldToProjectionNode. It defines a non-previewable node that outputs a Float4x4 matrix named g_matWorldToProjection for use in shaders.
namespace ShaderGraphPlus.Nodes;
[Title( "World To Projection" ), Category( "Variables/Matrix" ), Icon( "apps" )]
public sealed class WorldToProjectionNode : ShaderNodePlus
{
[JsonIgnore, Hide, Browsable( false )]
public override Color NodeTitleColor => ShaderGraphPlusTheme.NodeHeaderColors.GlobalVariableNode;
[JsonIgnore, Hide, Browsable( false )]
public override bool CanPreview => false;
[Output( typeof( Float4x4 ) ), Title( "Matrix" )]
[Hide]
public NodeResult.Func Result => ( GraphCompiler compiler ) =>
{
return new NodeResult( ResultType.Float4x4, "g_matWorldToProjection", true );
};
}