Editor/Utilities/Sound.cs
using Editor;
namespace ShaderGraphPlus.Utilities;
public static class EdtiorSound
{
public static void OhFiddleSticks()
{
EditorUtility.PlayRawSound( Editor.FileSystem.Content.GetFullPath( "sounds/editor/kl_fiddlesticks.wav" ) );
}
public static void Failure()
{
EditorUtility.PlayRawSound( Editor.FileSystem.Content.GetFullPath( "sounds/editor/kl_fiddlesticks.wav" ) );
}
public static void Success()
{
EditorUtility.PlayRawSound( Editor.FileSystem.Content.GetFullPath( "sounds/editor/success.wav" ) );
}
}