Editor/ShaderGraphPlus/Compiler/VoidFunctionResult.cs
namespace ShaderGraphPlus;
internal struct VoidFunctionResult : IValid
{
public string UserAssignedName { get; private set; }
public string CompilerAssignedName { get; private set; }
public ResultType ResultType { get; private set; }
public readonly bool IsValid => !string.IsNullOrWhiteSpace( UserAssignedName ) || ResultType != ResultType.Invalid;
public VoidFunctionResult( string userAssignedName, string compilerAssignedName, ResultType resultType )
{
UserAssignedName = userAssignedName;
CompilerAssignedName = compilerAssignedName;
ResultType = resultType;
}
public override readonly int GetHashCode()
{
return HashCode.Combine( UserAssignedName, CompilerAssignedName, ResultType );
}
}