A shader graph editor node named World To View. It defines a single output of type float4x4 that returns the engine matrix identifier "g_matWorldToView" for use in generated shaders.
namespace ShaderGraphPlus.Nodes;
[Title( "World To View" ), Category( "Variables/Matrix" ), Icon( "apps" )]
public sealed class WorldToViewNode : ShaderNodePlus
{
[JsonIgnore, Hide, Browsable( false )]
public override Color NodeTitleColor => ShaderGraphPlusTheme.NodeHeaderColors.GlobalVariableNode;
[JsonIgnore, Hide, Browsable( false )]
public override bool CanPreview => false;
[Output( typeof( Float4x4 ) ), Title( "Matrix" )]
[Hide]
public NodeResult.Func Result => ( GraphCompiler compiler ) =>
{
return new NodeResult( ResultType.Float4x4, "g_matWorldToView", true );
};
}