Editor/ShaderGraphPlus/ShaderGraphPlusLogger.cs
namespace ShaderGraphPlus.Diagnostics;
public static class SGPLogger
{
private static Logger _log => new( ShaderGraphPlusGlobals.CleanName );
/// <summary>
/// Name of this logger.
/// </summary>
public static string Name => ShaderGraphPlusGlobals.CleanName;
internal static IEnumerable<MainWindow> GetAllShadergraphPlusWindows()
{
return Editor.Window.All.OfType<MainWindow>();
}
public static void Info( string message, bool shouldLog = true )
{
if ( shouldLog )
_log.Info( message );
}
public static void Trace( string message, bool shouldLog = true )
{
if ( shouldLog )
_log.Trace( message );
}
public static void Warning( string message, bool shouldLog = true )
{
if ( shouldLog )
_log.Warning( message );
}
public static void Error( string message, bool shouldLog = true )
{
if ( shouldLog )
_log.Error( message );
}
public static void Error( Exception exception, string message, bool shouldLog = true )
{
if ( shouldLog )
_log.Error( exception, message );
}
}