Editor/Utilities/Parse.cs
namespace ShaderGraphPlus.Utilities;
public static class Parse
{
public static object ParseVector( string vectorString )
{
string[] components = vectorString.Split( ',' );
switch ( components.Length )
{
case 2:
return new Vector2( float.Parse( components[0] ), float.Parse( components[1] ) );
case 3:
return new Vector3( float.Parse( components[0] ), float.Parse( components[1] ), float.Parse( components[2] ) );
case 4:
return new Vector4( float.Parse( components[0] ), float.Parse( components[1] ), float.Parse( components[2] ), float.Parse( components[3] ) );
default:
throw new ArgumentException( "Invalid vector string format" );
}
}
}