Editor/ShaderGraphPlus/ProjectConverter/Nodes/BranchConvert.cs
using ShaderGraphPlus.Nodes;
using VanillaGraph = Editor.ShaderGraph;
using VanillaNodes = Editor.ShaderGraph.Nodes;
using ShaderGraphBaseNode = Editor.ShaderGraph.BaseNode;
namespace ShaderGraphPlus.Internal;
internal class BranchNodeConvert : BaseNodeConvert
{
public override Type NodeTypeToConvert => typeof( VanillaNodes.Branch );
public override IEnumerable<BaseNodePlus> Convert( ProjectConverter converter, ShaderGraphBaseNode oldNode )
{
var newNodes = new List<BaseNodePlus>();
var oldBranchNode = oldNode as VanillaNodes.Branch;
throw new NotImplementedException();
//SGPLog.Info( "Convert branch node" );
//if ( !string.IsNullOrWhiteSpace( oldBranchNode.Name ) )
//{
// var newNode = new SwitchNode();
// newNode.Identifier = oldNode.Identifier;
// newNode.Position = oldNode.Position;
// newNode.Name = oldBranchNode.Name;
// newNode.Enabled = oldBranchNode.Enabled;
// newNode.IsAttribute = oldBranchNode.IsAttribute;
//
// newNodes.Add( newNode );
//}
//else
//{
// var newNode = new ComparisonNode();
// newNode.Identifier = oldNode.Identifier;
// newNode.Position = oldNode.Position;
// newNode.Operator = oldBranchNode.Operator switch
// {
// VanillaNodes.Branch.OperatorType.Equal => ComparisonNode.OperatorType.Equal,
// VanillaNodes.Branch.OperatorType.NotEqual => ComparisonNode.OperatorType.NotEqual,
// VanillaNodes.Branch.OperatorType.GreaterThan => ComparisonNode.OperatorType.GreaterThan,
// VanillaNodes.Branch.OperatorType.LessThan => ComparisonNode.OperatorType.LessThan,
// VanillaNodes.Branch.OperatorType.GreaterThanOrEqual => ComparisonNode.OperatorType.GreaterThanOrEqual,
// VanillaNodes.Branch.OperatorType.LessThanOrEqual => ComparisonNode.OperatorType.LessThanOrEqual,
// _ => throw new NotImplementedException(),
// };
//
// newNodes.Add( newNode );
//}
//
//return newNodes;
}
}