Editor/Porch/ArchPorchManifest.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
namespace Sunless.Architecture;
public sealed class ArchPorchManifest : ArchKindManifest<ArchPorchPart> {
public override ArchKind Kind => ArchKind.Porch;
public override string Slot => "Porches";
public override IEnumerable<Type> Hosts => new[] { typeof( ArchRoom ) };
public override string Label => "Porch";
public override string Glyph => ArchIcons.Get( "subtool_porch", "deck" );
public override string Subtool => ArchSubtools.Porch;
public override string HostOutput => "Porch deck and open perimeter";
public override IEnumerable<ArchKind> Children => new[]
{
ArchKind.Stair, ArchKind.Pillar, ArchKind.Trim, ArchKind.Roof, ArchKind.Cut
};
public override int DirectRank => 12;
public override ArchLayerStage Stage( object payload ) => ArchLayerStage.Addition;
public override IReadOnlyList<List<Vector2>> Loops( object payload ) {
if ( payload is not ArchPorchPart porch ) {
return Array.Empty<List<Vector2>>();
}
var footprint = ArchPorch.Footprint( porch );
if ( footprint.Count < 3 ) {
return Array.Empty<List<Vector2>>();
}
return new List<List<Vector2>> { footprint };
}
public override float Height( object payload, float fallback ) {
return payload is ArchPorchPart porch ? porch.BaseHeight : fallback;
}
}