Editor/Roof/ArchLadderManifest.cs
using System;
using System.Collections.Generic;
using System.Linq;
namespace Sunless.Architecture;
public sealed class ArchLadderManifest : ArchKindManifest<ArchLadderPart> {
public override ArchKind Kind => ArchKind.Ladder;
public override string Slot => "Ladders";
public override IEnumerable<Type> Hosts => new[] { typeof( ArchBuilding ) };
public override string Label => "Ladder";
public override string Glyph => "arrow_upward";
public override string Subtool => ArchSubtools.Bool;
public override ArchLayerStage Stage( object payload ) => ArchLayerStage.Fixture;
}