Editor/Wall/ArchTrimManifest.cs

Editor manifest class for 'Trim' architecture parts. It specifies kind, UI slot, host types, label, icon glyph, subtool, layering stage, how to compute loops from a part path, and height extraction from the part payload.

Reflection
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;

namespace Sunless.Architecture;

public sealed class ArchTrimManifest : ArchKindManifest<ArchTrimPart>
{
	public override ArchKind Kind => ArchKind.Trim;

	public override string Slot => "Trims";

	public override IEnumerable<Type> Hosts => new[] { typeof( ArchRoom ), typeof( ArchPorchPart ) };

	public override string Label => "Trim";

	public override string Glyph => ArchIcons.Get( "subtool_trim", "border_style" );

	public override string Subtool => ArchSubtools.Bool;

	public override ArchLayerStage Stage( object payload ) => ArchLayerStage.Finish;

	public override IReadOnlyList<List<Vector2>> Loops( object payload )
	{
		if ( payload is not ArchTrimPart trim )
		{
			return base.Loops( payload );
		}

		return new List<List<Vector2>> { trim.Path.Select( point => new Vector2( point.x, point.y ) ).ToList() };
	}

	public override float Height( object payload, float fallback )
	{
		return payload is ArchTrimPart trim && trim.Path.Count > 0 ? trim.Path[0].z : fallback;
	}
}